VR (virtual reality) has been around for a while, with the Google Box being the most familiar, but it’s only a taste of the water, and there are still a lot of questions to be answered.



So, in addition to VR, there are AR, MR, do you know what they are? I’ll decrypt it for you today.



Ten years ago, architects drew like this

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Architects learn watercolor rendering, engineering lettering, hand-drawn construction drawings

The days when one wrong detail meant the whole picture had to be redrawn are finally over



Now, designers draw like this

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CAD,PS,SU with perfect

After making the model, I will issue the book with ID and report to Party A

Staring at a computer screen day and night


Five years later, a designer might draw something like this

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Designers use VR devices to model in virtual Spaces

After the model is built, it will be sent directly to Party A

Party A directly enters the virtual reality experience design

When buying a house, users can directly enter the virtual space to experience the house

Sounds like a lot of crap, right

However, helmet is very heavy modelling is very ugly, wear a long neck good acid head good dizzy……



VR devices are getting smaller, so designers can draw like this

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VR devices, like phones, are getting smaller and cooler



(Until glasses-free 3D came along.)

“Why are you dancing?

“No, we are drawing, the waist is not sour, the leg is not painful, also won’t get cervical spondylosis.”

“The big brother in orange clothes, can you still twist more enchanting?”

“Don’t bother me, I’m busy drawing!”

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The society as a whole research and development of virtual reality is the result of the last century 60 s, computer graphics, man-machine interface technology, image processing and pattern recognition, sensing technology, speech processing and sound technology, high performance computer system, artificial intelligence, and other fields in after half a century has been a rapid development, for the virtual reality industry has laid a solid foundation.



2016 is said to be the first year of VR. Here are the tech moguls in action:

Facebook’s $2 billion acquisition of Oculus in 2014 kicked off the VR boom, and the Oculus Rift, the first commercially available VR headset for the masses, was launched in early 2016.



Sony, a leader in 3D headsets, is expected to launch its PlayStation VR in the first half of 2016 to pair with the PS4, with nearly 20 games already on the way.



Samsung and Facebook recently unveiled a new Gear VR headset, which allows users to watch videos while travelling through time by attaching their smartphones to the headset via a Micro USB port.



Similarly, Google in the US has launched Google Cardboard, a simple version of its vr headset for Android devices.





So what are VR, AR and MR talking about?


1 What is VR?



Virtual Reality (VR)

It uses computer simulation to produce a three-dimensional virtual world, providing users with the simulation of visual, auditory, tactile and other senses, so that users can observe things in a three-dimensional space in time and without restrictions as if they are experiencing the environment.

VR= virtual world

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Device representative: Oculus (Acquired by Facebook)

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Oculus Rift, photo from Oculus website


Zuckerberg hopes to eventually turn Oculus’ virtual reality technology into a social network. But the Rift is primarily used for gaming.

The device will offer a software interface called Oculus Home, the heart of the device, where games can be viewed, bought and run, as well as interacting with other players. In addition, the company will offer a 2D version of the interface for use without an eye mask.

In short, the Rift is a screen placed on your face. When turned on, the device tricks your brain into thinking you’re in a completely different world, like a spaceship in space, or on the edge of a skyscraper. The device could one day let you sit in a live basketball game or lie on the beach and sunbathe.



2 What is AR?



Augmented Reality (AR)

It applies virtual information to the real world through computer technology. Real environment and virtual objects are superimposed into the same screen or space in real time.

AR= real world + digital information


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Device Representative: HoloLens (Microsoft)

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Hololens, photo from Hololens website



Microsoft HoloLens was released by Microsoft on January 22, 2015 with Windows 10.

You can project news streams, watch videos, check the weather, assist in 3D modeling, assist in simulating landing on Mars, and simulate games.

Very successful combination of virtual and reality, and achieve better interactivity. Users can easily identify virtual images in real life and command them.




3 What is MR?



Mix Reality (MR)

Both augmented reality and augmented virtual (AR) refer to new visual environments created by merging real and virtual worlds. In the new visual environment, physical and digital objects coexist and interact in real time.

MR=VR + AR

= Real world + virtual world + digital information


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Equipment Representative: Magic Leap (Jack Ma’s father invested $800 million)


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View image concept renderings of Magic Leap products from the Internet



Magic Leap, there is no product can see amazing video picture is only for concept, is not what we imagine glasses-free 3 d, because the image is to vote on the medium, can only say that a renderings are amazing, let’s see its end product, after all is a cumulative $1.4 billion of financing, valuation of $4.5 billion.


For designers, what kind of imagination will the development of virtual reality bring to us?


1 architectural Design:

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  • You can walk into a building that hasn’t been built yet, experiment with different design options and show your clients the space to scale.

  • When you don’t have the time or money to travel, you can experience the works of masters across space, observe the details and get inspiration.

  • You can design a building that is more imaginative, regardless of the structure, because it may not be built, and can be directly placed in a virtual space for people to experience and use (for example, children can be taught in a virtual classroom instead of going to school).

  • Customers who buy houses do not have to run errands to see real estate, can directly walk into a building at home, experience and compare the pros and cons of each real estate.


2 UI Design:

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  • The interface you design is not limited to one device (computer, phone, pad, watch), the whole world is your screen.

  • The interface you design doesn’t have to be a two-dimensional plane, it can be a surface, it can be a three-dimensional space.

  • You design for eye trajectory, eye focus, body movement and interface interaction, not mouse or finger interaction with the screen.

  • Instead of sitting at a desk at a computer screen, you can use VR versions of PHOTOSHOP, AI, Sketch in any pose.


3 Clothing Design:

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  • Users can upload data about their bodies (bust, waist, hip), and you can work with them to modify the three-dimensional clothing in virtual space.

  • Designers can choose and set the parameters of cloth (gravity, wind), human dynamics simulation and simulation.

  • When buying clothes, people can try on virtual clothes at home, and then buy them, and there will not be the result of unsatisfactory size or style online.

Look at the results:

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Imagination is always beautiful, and virtual reality technology still has many problems



Pixel is too low

The loading speed can’t keep up with the changes in human behavior and vision

Wearing a helmet or an eye mask is inconvenient

If you wear it for a long time, your head gets dizzy



But if these problems can be solved, the future will be beyond our imagination. I believe that designers will also find their creative potential in the revolution of virtual reality!


Source: Science and Technology Daily



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