AR frame book

AR framework refers to ARKit, ARCore, ARFoundation and other development frameworks. Books that explain the basic principles and framework functions of AR are the contents of this article.

Below, I will sort out and recommend relevant books I have read carefully from various angles, mainly on iOS platform.

Raywenderlich series

Raywenderlich is a website that specializes in technical books and video tutorials and has published a number of 3D and AR books. Better known are their three books:

3D Apple Game ARKit by Tutorials Apple Augmented Reality
Year published 2017-09-27 2019-10-02 2020-11-20
The framework platform SceneKit ARKit RealityKit
Easy program An introduction to An introduction to An introduction to
advantages Many illustrations, DETAILED API explanation AR principle explanation, demo Relatively new, comprehensive
disadvantages Out of date Individual demo partial door, strange, old With ARKit there is repetition, simple demo
Recommend index End to end U u u U u u u
conclusion Suitable for pure beginners to fill 3D foundation Suitable for starting ARKit basics, but partially outdated For a comprehensive understanding of Apple’s RealityKit and supporting applications

The 3D Apple Game and ARKit by TutorialRaywenderlich, as well as a Unity AR&VR book, are both dated and are available as back issues, free PDF and code download: raywenderlich.com Deprecated Books

Since the original books are in English, I have translated and sorted out the main contents of SceneKit and ARKit for learning purposes:

  • SceneKit project
  • “ARKit by Tutorials” book notes

AR development series — Wang Xiangchun

Wang Xiangchun is an expert in AR&VR development and has written several books on AR development technology from Unity and iOS.

ARCore ARFoundation ARKit
Year published 2019-09-05 2020-10-01 2021-02-01
The framework platform Unity+ARCore Unity+ARFoundation iOS+RealityKit
Easy program An introduction to An introduction to An introduction to
advantages AR principle detailed, and very in-depth!! AR principle detailed, relatively new, complete example
disadvantages Out of date The Unity configuration explains too much and the details are out of date (Unity updates too fast) Demo effect is simple, SwiftUI has nothing to do with AR
Recommend index u U u u u U u u u u
conclusion Completely outdated not recommended Suitable for starting Unity AR development, the principle of super great The latest and most comprehensive book on iOS native AR in the Chinese market

Unity AR/VR development series — Wang Han

Wang HanIs Unity AR/VR expert, zhihu famous creator.There are two books on AR framework: Unity AR/VR Development: From Novice to Expert and Unity AR/VR Development: Boot Camp. The former one is outdated and not recommended. The latter book was published at 2021-07-01 and is an updated replacement for the previous one. The authors’ own recommendations are as follows:The new book Unity AR/VR Development: Boot Camp is on the shelves

The main content is focused on Unity, but is not limited to Vuforia SDK and AR Foundation (ARKit/ARCore support), as well as HTC Vive, Oculus Quest, Valve Index, Google Glass, Magic Leap, Noitom motion capture and Microsoft HoloLens.

  • ★★★★ ★
  • Summary: suitable for beginners from Unity, involving very comprehensive content, not only AR tracking and rendering, but also caused by the content is relatively miscellaneous.

The last show

Due to the rapid development of AR/VR technology, many books on AR framework are seriously lagging behind. For beginners, all books before 2020 are not recommended!

The main purpose of this list is to remind you that in the world of AR development:

All books before 2020 are not recommended!

All books before 2020 are not recommended!!

All books before 2020 are not recommended!!

Tell me three important things.

If you have to see the old, only recommended to see the old iOS native series of books, after all, iOS native development continuity is strong.