TCAPLUSDB keeps a close eye on the game industry and the database industry. The following is a collection of recent game industry and database industry news collected by TcaplusDB, compiled for you to watch. (Part of this article is from the Internet)
According to the development analysis of China’s database industry in 2021, the market size is expected to reach 70 billion yuan in five years
In 2020, China’s database market size will account for 5.2% of the global database market size, which is about 24.09 billion yuan. Although the development scale is smaller than that of European and American countries, however, with the continuous emergence of time-series database enterprises in China and the attention of policies and capital, China’s database industry is expected to usher in a new round of growth, and the market size of China’s database is expected to be close to 70 billion yuan in 2025.
At present, the database products in our country are mainly relational databases, and there are few non-relational databases and mixed databases. By June 2021, there are 81 relational databases and 54 non-relational databases in China. Among the non-relational databases, the key-value database accounts for the highest proportion, accounting for 9.26% of the non-relational databases.
Data source: Analysis Report on the Development Prospects and Investment Strategy Planning of China’s Big Data Industry by Qianzhan Industry Research Institute
The game industry will enter a period of rapid growth in 2020
Recently, the game listed companies have released the 2020 annual report. Under the influence of COVID-19 epidemic, the “house economy” developed rapidly in the first half of 2020, and the prosperity of the game industry, as an important part of it, gradually increased. The Report on China’s Game Industry in 2020 shows that in 2020, there will be more than 660 million game users in China, and the actual sales revenue of China’s game market will be 278.687 billion yuan, with a year-on-year growth of 20.71% and 13.05%. The scale of “games going overseas” was further expanded. The actual sales revenue of independently developed games in the overseas market was US $15.450 billion, up 33.25% year on year, and the growth rate was 12.3% higher than that of last year. The internationalization level was further improved.
While the game industry is growing rapidly, it is still moving in the direction of normalization. In October 2020, the Law on the Protection of Minors was revised to set requirements for the identification and playing time of minors. Some enterprises actively responded by introducing regular detection and other measures based on big data to monitor minors. Relevant regulatory authorities have gradually attached importance to the healthy development of the industry, and implemented strict qualification management and content review measures for game research and development, publishing and operation.
Data source: People’s Daily Online
China ICT Releases Database Development Research Report (2021)
On June 24, 2021, China Academy of Information and Communications Technology (CAICT) hosted the “2021 Big Data Industry Summit · Achievements Press Conference” in Beijing. Wei Kai, deputy director of the Institute of Cloud Computing and Big Data at the China Telecommunications Institute, released the Database Development Research Report (2021) at the meeting.
The report shows that in 2020, the global database market size reached 67.1 billion US dollars, and China’s database market size was about 24.1 billion yuan, accounting for about 5.2%. The global database market is expected to reach $79.8 billion by 2025. The total size of China’s database market will reach 68.8 billion yuan, with a compound annual growth rate (CAGR) of 23.4%. In 2020, the market scale of China’s public cloud database will reach 10.768 billion yuan. In the next five years, the compound annual growth rate of the public cloud database market will reach 36.1%. It is expected that by 2025, the total market scale of China’s public cloud database market will reach 50.331 billion yuan.
Data source: ICT
The global gaming market is expected to reach 1.4 trillion yuan by 2024
The global gaming market is expected to grow at a CAGR of 8.7 percent over the next few years and reach $218.7 billion (1.4 trillion yuan) by 2024, according to Newzoo’s recently released Global Gaming Market Report 2021.
The report also mentions the virtual reality gaming market, which has a total revenue of $816 million and is growing rapidly.
The above is the latest game industry and database industry news collected by TcaplusDB. Thank you for reading.
TCAPLUSDB is a distributed NoSQL database produced by Tencent. The storage and scheduling codes are completely self-developed. It has features such as cache + floor-to-ground fusion architecture, petabyte storage, millisecond delay, lossless horizontal scaling and complex data structure. At the same time, it has the characteristics of rich ecology, convenient migration, extremely low cost of operation and maintenance and five nine high availability. Customers cover the fields of games, Internet, government affairs, finance, manufacturing and Internet of Things.