One-to-one live broadcasting platform refers to the for-profit two-person one-to-one video live broadcasting chat and friends system, which is an interactive system with strong privacy. And one-to-one live broadcasting source code is a system program that can quickly realize the one-to-one video live broadcasting chat and friends platform.
** One to one live source development language **
The source code of one-to-one live broadcasting also needs to be fully compatible with Android and iOS terminals, so Java and Objective-C are also used in the development language. As for the server-side development language, you can choose Java or PHP. One-to-one broadcast source code contains business service clusters are mainly: Socket cluster, Redis cluster, Mysql cluster (support primary and secondary read and write separation). Of course, it also needs third-party services such as cloud storage and streaming media. From these aspects, the development and construction of one-to-one live broadcast source code is no different from the traditional live broadcast system development and construction.
If only the function and the way of realization of the difference, and can not say that one on one live source code is the upgrade of the traditional live source code. However, one-to-one live broadcasting can be regarded as a new application of live broadcasting system in the field of social segmentation, because the mode of one-to-one live broadcasting is more private and social, and one-to-one live broadcasting can also be embedded in many social platforms as a functional module alone.
** One-on-one live source video **** CDN **
Tencent’s live CDN acceleration service and UCloud’s video CDN acceleration service can be used. Tencent’s can use the function of Lianmai, but UCloud can’t. However, from the perspective of operation, it is better to consider the affordable experience of UC.
** One to one video live source can build their own streaming media (download while playing) **
Yes, you need to operate the self-built part, and we are responsible for the docking. It is not recommended that the self-built cost is high, and the user experience is not good. If you have to insist on self-built, it is also ok.
** One to one video live source can use foreign servers **
Yes, our system does not limit the server area, but different areas of the delay size is different, you can decide. Recommend Hong Kong directly registered Ali cloud account to choose to buy it, the domestic server needs to put on record, foreign do not need.

What is the development principle of ** one-to-one live source code **

1. Audio and video collection:

Audio and video acquisition is important to the development of live broadcasting system. If audio and video collection is successful, the foundation stone for the construction of live broadcasting platform is laid.
The most important part of audio and video collection is collection. What is collection? Data acquisition, also known as data acquisition, is to use a device to collect data from the outside of the system and input it to an interface inside the system. Data acquisition technology is widely used in various fields. Cameras, microphones, data acquisition tools.

2. Video filter:

The key is the filters – mainly used to achieve the various special effects of an image. When it is combined with video, functions such as beautification, face thinning, skin grinding, special effects of small animation plug-ins and speed shifting are formed in the development of live broadcasting system, which are also indispensable functions for live broadcasting platform.

3 push flow:

The push stream must also encapsulate audio and video data using transport protocols and turn it into stream data. Common streaming protocols are

RTSP, RTMP, HLS, etc. The delay of RTMP transmission is usually 1-3 seconds.

4. Streaming media server:

Streaming media refers to the media form of streaming audio, video, and multimedia files over the network. Compared with the download-and-watch form of Internet playback, streaming media is typically characterized by the compression of continuous audio and video information onto the Internet service, so that users can watch it while downloading instead of waiting for the entire file to be downloaded.

5. Pull flow:

According to the protocol type (such as RTMP, RTP, RTSP, or HTTP), a connection is established with the server and data is received.

6. Audio and video decoding:

The main function is to convert the read digital audio information into analog audio signal output, is to decode and restore the multi-channel audio information encoded when recording.

7. Audio and video playback:

To transmit a sound or sound by radio or television.
Compared with the source code of the live broadcast system, the source code of one-to-one live broadcast is not much different from the traditional live broadcast platform in terms of application development language, system framework and content construction and deployment, except that the broadcast mechanism of one-to-one live broadcast is special.
With the one-to-one live source code, we do not have to go through the complex process of new APP design and development, and directly carry out secondary development according to the existing functions of the program source code. We can complete the construction and deployment of the platform in a very short time, saving a lot of development time and cost.