This series of courses aims to help you build a distributed server framework for commercial MMORPGs from scratch, including threading models for different types of servers, such as central servers, gateway servers, game servers, pathfinding servers, etc., and how these servers are divided into business modules according to their respective responsibilities.

This course will teach you how to build a distributed MMORPG server framework, use MongoDB and Redis, including creating a server solution that supports Hotfix hot update, learn how to reference the server class library, and how to obtain the required toolkit through NuGet. How different servers load players with profiles at high DAU, database and shared cache technology selection, and why we chose MongoDB and Redis for data storage and loading. https://www.bilibili.com/vide…

Complete course links stamp > > https://edu.uwa4d.com/course-intro/1/288

Suitable for the reader

  1. Developers who are new to MMORPG servers
  2. Engaged in Unity front-end development, server learning developers
  3. Developers who want to learn all about servers from scratch to commercialization

You will receive

  1. MMORPG distributed threading model framework
  2. Server DB and shared cache usage
  3. Demo project for the course