Motion

Material Motion – Google Design




This part of dynamic effect Design has undergone a thorough facelift, with a lot of detailed instructions added (see the above picture, I believe that many designers who have tried to make Material Design style dynamic effect should be aware of the wry smile, now finally can not spend their own efforts to explore the rules). This covers the length of motion duration, the use of acceleration, material movement, creation and elimination, etc. It covers almost all the details of material Design motion, and also points out some common mistakes (this is very important, There are a lot of designers/developers who imitate Material Design motion based on unsourced experience, and the result is very strange and unpleasant, completely losing the original purpose of Material Design motion), which is worth careful reading for developers and designers interested in motion.

The update also includes some interesting suggestions for icon animation and loading animations, so don’t miss them.

Growth & communications

Introduction – Growth & Communication – Google Design



The user education part has been neglected by Android Design/Material Design (althoughADiA has a special program about it), but this is the first time Google has written a detailed description of the user education module. For small to medium teams and individual developers, initial experience design can make or break an app, and it’s significant that Google has finally provided a guide.




The module of initial experience design includes very commonly used and crucial empty interface design, content customization module, function introduction and so on, all with detailed design drawings.





Of course, you can customize it to your liking, but at least Google has finally come up with a reference standard.

In addition, this module strongly recommends taking it with Google Prime to double the effect.