WeTest takeaway

ChinaJoy, as the annual vane of China’s pan-entertainment industry, is highly concerned by the global industry. At ChinaJoy, Tencent Cloud, Tencent WeTest and Intel jointly exhibited cloud game solution Demo for game players, game developers and other industry professionals. In the future, the use of this joint solution will allow large games that can only be played on high-end devices to run smoothly on entry-level devices. The ability for gamers to have a consistent, high-quality gaming experience anytime, anywhere, on phones, tablets, desktops, TVS, and any internet-connected device.





Mr Images: tencent game, general manager of cloud Huang Shifei (left), general manager of tencent WeTest Mr Sides lighted (far right), Intel China marketing group vice President and general manager (second from left) Dr Wang Rui, Intel, vice President of sales and market, and China, general manager of Marketing Department Zhang Yifan (second from right) on cloud solutions Demo game Demo site.


Cloud games adapt to market demand to trigger industry growth


In the past, the high requirements of high-quality large-scale games on end-use devices have limited the ability of gamers, publishers, distribution channels, and others to explore this space. According to the survey of the Steam platform in May 2018, about 24% of the Steam users less than 8 g computer memory, do not meet the minimum requirements of flow experience survival the jedi, also USES the introductory paragraph if the graphics card and CPU configuration can appear images caton, use of such public game users expect to experience a large equipment demand continues to exist.

Tencent Cloud, Tencent WeTest reached a cooperative intention to jointly layout cloud games, it is in line with this market demand. Cloud games, as an application of cloud computing, transfer the computing tasks handled by terminal devices to cloud servers. The game audio and video rendered by the cloud are streamed to the terminal devices through the network, and the terminal devices collect feedback from players and return it to the cloud. The realization of cloud games will minimize the dependence of high-quality large-scale games on terminal devices. Game players will not need to continue to invest in high equipment or install a huge game client, but can play the world’s top cloud games by using any common interactive Internet terminal and clicking the icon of cloud game platform.



According to Newzoo, the number of global game players will exceed 2.3 billion in 2018, with revenue expected to exceed $137.9 billion, of which China will account for a quarter. The market size of the game industry is extremely large. As for cloud gaming, Jefferies analyst Timothy O’Shea predicts that cloud gaming platforms will emerge within the next decade, and these services are expected to quadruple the size of the current gaming market. It is generally believed that cloud games as a new driving force to stimulate the development of the game industry, its layout has been highly concerned by all parties, including Microsoft, Google, Ubisoft and other global Internet technology giants are in the layout of cloud game market, and Tencent Cloud, Tencent WeTest also hope to promote the development and improvement of the global game ecology.


To jointly create leading cloud game solutions


For the game industry, especially large-scale online games and heavy mobile games to achieve cloud game play, reduce game release and update maintenance costs, to meet the market demand of players, Tencent Cloud, Tencent WeTest and Intel cooperation, will aggregate core capabilities to create industry-leading cloud game solutions, leading the industry ecological change.



Photo: Mr. Fang Liang, General Manager of Tencent WeTest (left), Dr. Wang Rui, Vice President of Intel Marketing Group and General Manager of China (middle),

Mr. Huang Shifei (right), general manager of Tencent Game Cloud

Experience the cloud game solution Demo.



Tencent Cloud, based on massive elastic computing resources, covers the world’s top network infrastructure and edge computing capabilities, provides a cloud game platform solution for the vast game distribution channels. Through access to SDK and simple configuration, a cloud game platform can be quickly built. At the same time, game manufacturers can complete game management, such as game loading and unloading, version management and data analysis on the cloud game running platform.

Tencent WeTest integrates virtualization solutions into cloud game play by accumulating technologies in Android virtualization, low-latency video and cross-end video decoding, injecting core technical capabilities into cloud game solutions.

This new cloud game solution, based on Intel Xeon ® server chip processing capacity, with Intel Iris Pro ® core graphics card original cloud rendering and video transcoding technology, and Houdini instruction translation software package, provides Tencent cloud games with a high concurrency underlying solution, to bring users a richer experience.


Cloud gaming unleashes industry momentum and leads ecological change


We can imagine that in the near future, with the convergence of core advantages of multiple parties and continuous breakthroughs in key technologies, more commercial scenarios of cloud games in exploration will gradually be implemented, driving the game ecological chain including infrastructure construction, game development and distribution, terminal equipment, etc., into the next period of reform and development.

First of all, with the application of cloud gaming technology has brought about changes in the field of game development. Cloud game solutions have the advantages of cloud service centralized computing, more efficient operation, can render a higher quality picture, eliminate the terminal device for game experience restrictions, so that developers do not have to worry about terminal factors, free to release creative, focus on technical innovation and product quality improvement.

At the same time, there are more opportunities and challenges for the future development of cloud games. For game distribution channels, the wide application of cloud games will provide lower threshold and more game choices for game players, and meet the needs of the player market to experience large-scale games on mass devices; The adoption of distribution channels for cloud gaming solutions can also achieve more profits through innovation in the revenue model. In addition, as processing audio and video data transmitted in the cloud becomes one of the most important tasks for end devices, there will be a significant increase in the demand for native decoding capabilities for gamers’ gaming devices. In addition to the hardware and software updates of the equipment itself, the widespread application of cloud games also needs the overall coordinated improvement of bandwidth, network and other infrastructure quality.

These opportunities in the cloud gaming space will inspire tech giants with advanced vision and core technologies to join hands. The joint construction of cloud game solutions will further accelerate the development of the game industry towards the direction of open interconnection and win-win cooperation, and release the new impetus for the ecological construction of the game industry.