Tips: the tail of the article has welfare, do not miss ~

In my work as a UI designer over the years, I’ve come to realize that the worst part is not dealing with weird demands and finishing the design, but delivering it. I was overwhelmed by the design I delivered and the final product I developed, and rarely did the final product match my design exactly.

UI designers connecting with product managers is a problem, UI designers connecting with front end engineers is a problem.

The UI designer is one of the most important and awkward parts of the product development chain. The product interface is designed by the designer, but not by the designer.

According to my experience, in fact, most of the problems are in communication. The development engineers do not fully understand the design draft, and they completely rely on our annotations and cutting diagrams for development. Whether the designer’s annotations and cutting diagrams are standardized and accurate directly affects the degree of visual effect reduction. Often the more elaborate and creative the design, the more difficult the delivery process.

However, if the interface is not good-looking in the end, the boss will not blame the program ape, but you.

With difficult

“What is the spacing here? How can I write without a label?”

“Do I need a bold font here?”

“What size do I need for this word?”

“This is the size of Android? The iOS? Do I have to do it myself?”

“Why don’t ICONS here have no height and width?”

.

I think most designers, like me, are asked these questions from time to time about missing elements in development. Whether the development can perfectly restore the design draft depends largely on the annotation of our designers, but what should be marked and what should not be marked, our designers are often difficult to grasp, especially novice designers. We tend to be as detailed as we can, manual tagging takes up most of our time, we can’t deliver efficiently, we work overtime, and sometimes developers ask or don’t ask and do whatever they want. Manual tagging increases the cost of communication and time, and is exhausting.



Cut the figure difficult

Difficulty 1: As a UI designer, a very important design output in daily work is cutting diagram. Anything that can’t be badly implemented and expressed in code needs to be cut. Specification of the cut diagram, will directly affect the development of engineers to show the design effect. A single icon in an Apple app requires three different sizes, and android requires a lot of different sizes and packaging to hand over to developers, wasting a lot of time on useless and inefficient trivia.

Difficulty 2: The naming format of cut diagrams varies from company to company. UI designers need to communicate with the development engineers, or the team needs to communicate with each other to achieve a good naming format of cut diagrams, which greatly reduces work efficiency.



Design collaboration is harder

Designers and programmers as a very professional workers, the need for communication and collaboration between their work content is too much, but often they cannot very good mutual understanding of each other’s work, the designer does not understand the code, programmers don’t understand design, which brought great difficulty to product delivery, but the design is a job with a lot of communication requirements with other departments, Collaborative design has always been a pain point. While there are a lot of collaboration apps out there, there is still a lack of collaborative design tools that designers can use to address their actual pain points.



IDoc is a collaboration design tool developed by the Mockplus team. It is a faster and simpler intelligent tagging and image cutting tool, which perfectly solves the problems of difficult tagging, image cutting and design collaboration.

Features:

  • Intelligent labeling, so that designers free their hands, no longer need to do manual; The size, position, color, spacing, font size and other style information of each element in PS and Sketch design drawings can be completely and clearly synchronized to iDoc for developers to check at any time.
  • Percentage labeling is also supported; Not only can you select a single layer, but you can also select multiple layers in a row and intelligently annotate the metrics you want. Designers no longer need to manually annotate, and developers can view all the information they need.



  • The full view panel shows the process, the design can be dragged at will, but also free to set the logic line, so that the design management is easier, more clear.
  • Supports thumbtacks, circles, rectangles, lines, and arrows



  • You can pop up a magnifying glass to view the labels for small distances



Other highlights:

  • Design specifications can be automatically sampled and generated, and classified management, synchronous application and one-click export of design style guide are also available
  • Automatic access to cut map, can download more than one or all cut map
  • One-click view of repeating elements on a page
  • The style code is exported automatically
  • Support for multiple attachment documents, upload and share of any type of file, and direct online previews of multiple product documents, including prototype demos of Axure, Justinmind, Mockplus, Office document previews, image file previews, PDF and text file previews.

IDoc makes team collaboration more efficient and product delivery easier

The birth of iDoc is not accidental, but inevitable. Chinese designers need such a product to liberate their busy daily life and make them focus more on design rather than on perfect presentation of deliverables. From product to design to development, only one document is required. Avoid cluttered documents and instructions and make teamwork more efficient. If you are a designer, try this product.

【 The end of the welfare, see a share 】

Copy guest iDoc, a new design collaboration platform. From design to development, just one document.

UI designer: quick delivery, one-click upload of Sketch, PS, XD design draft, one-click download of Sketch (Android, IOS, Web), intelligent annotation (with manual annotation), support automatic compression of Sketch, one-click match of all platform sizes, automatic generation of UI design specifications;

Product Manager: intuitive presentation of requirements, quick production of interactive prototypes, support a variety of gesture interaction, animation effects, upload various types of documents (Axure,Mockplus, JustinMind, Office, Confluence, etc.);

Front-end development: easy to view intelligent labeling, percentage labeling can be displayed;

Click here to get a free team edition

 https://idoc.mockplus.cn/buy/trial/?hmsr=thomas