The developer recently looked at the OpenGL documentation and followed the example to create a Maze Game

Start

$ git clone https://github.com/meloalright/OpenGL-PG
$ cd OpenGL-PG
$ cd Maze-Game
Copy the code
$ mkdir build
$ cd build
Copy the code
$cmake .. /
$ make
Copy the code
$ export LOGL_ROOT_PATH=$(pwd) /.. ; ./OpenGL-PG;unset LOGL_ROOT_PATH
Copy the code

Links

Repo: Meloalright/OpenGL-PG

Wish the station game industry leaders more advice (╯▽╰)