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Since the launch of small games, with the huge flow and cash ability brought by wechat, small game ecology has been rapidly established. In just over half a year, there have been more than 20 million DAU, monthly flow over 100 million yuan of popular products. Last month, Google released a mini game called “Pictogram”, which it claims is powered by powerful ARTIFICIAL intelligence, and it made waves again with its innovative gameplay and social interaction. As a new round of draught, small games not only attracted Internet giants into the Game, but also emerged many lightweight small and medium-sized development teams. In view of the current technical needs of small Game development and the future trend of small Game development, Tencent Cloud and Layabox Game engine will bring game-tech technology salon special Game in Beijing on August 25.

This Beijing Station Tencent Cloud Game-tech technology Salon not only brings together Tencent cloud senior experts for technical interpretation, famous Game engine Layabox celebrities will also come to the scene to share the development technology of small games for practitioners. Senior technical experts from both sides will share Tencent cloud mini game solutions, LayaAir engine and performance optimization, H5 voice solutions, LayaAir3D performance optimization, game storage technology, research and development experience of multiplayer mini games and how to play QQ Play platform.

Tencent cloud mini game solution

There has been a comparison of industry insiders, the time and money cost of developing an APP game, can develop hundreds of small games. In the face of game developers’ concerns about development cost and efficiency, operation and maintenance and other issues, Tencent Game Cloud product Director Wang Yonghe will fully explain Tencent cloud mini game solutions to developers. It includes how to use Tencent cloud tools to quickly develop small games, how to improve the download efficiency of small games, how to cope with the operation and maintenance difficulties caused by the sudden outbreak of small games caused by social communication, and the support scheme launched by Tencent Cloud for small game developers.

LayaAir engine and performance optimization

For Layabox, Zhu Chunyang, the partner in charge of LayaAir engine and IDE development, will give in-depth introduction to the principles and advanced functions of LayaAir engine, as well as the optimization principles and matters for attention on how to use LayaAir engine to maximize performance. LayaAir 2.0 engine and new IDE features are introduced.

H5 game voice solution

As the mini-game market continues to grow and users’ social needs grow, voice support will be an issue for game developers. Weiyi Zeng, senior engineer of Tencent Cloud GME, will give a comprehensive introduction to Tencent Cloud H5 game voice solution and its advantages. By answering the question “How to design new forms of social interaction in small games to enhance user engagement?” “How to quickly access Tencent Cloud game voice GME to achieve low latency global voice communication of H5 small games?” Provide comprehensive and thorough technical explanation and support for developers.

LayaAir 2.0 engine 3D features

Lei Guo, Layabox partner in charge of LayaAir 3D engine development, will introduce the new features of 3D physics, 3D materials and 3D animation of LayaAir 2.0 engine, as well as the considerations for 3D game development, game memory and performance analysis and optimization methods.

Small games, large storage

Tencent Tcaplus senior engineer Yu Yang will share the problems faced by small game storage, including Tcaplus functions and technical implementation, Tcaplus applications in the field of games, etc. Tcaplus (Game Storage), as NoSQL distributed data storage service specially designed for games, can not only pursue high performance, but also save costs. It also provides a full set of solutions such as uninterrupted expansion and shrinkage, backup and disaster recovery, and fast file recovery for the characteristics of explosive growth and long tail operation and maintenance of games.

Sharing experience in the development of micro-channel games of multiplayer battle type

Wang Song, the main engineer of “National Snowball” project, has very rich experience in HTML5 large project research and development, adaptation experience of wechat small game, and adaptation experience of QQ Play. He will take the adaptation and development experience of Tencent’s unique product “All People Snowball” in wechat mini-games as an example to bring the common problems encountered in the development and adaptation of wechat mini-games for developers, as well as open domain, data communication optimization of war, project optimization and other research and development experience sharing.

QQ play a play, there is much to be done

In addition to wechat small games, Tencent also has a game platform based on mobile QQ – QQ Play a play platform. Li Zesong, senior engineer of Tencent, will introduce the current situation and core capabilities of QQ Playable platform, and explain how to choose the platform to make games through cases, and also bring the latest trends of Playable platform.

Small games, as the tuyere of the game industry this year, bring technical challenges no less than other game categories. Small games in the growth stage, whether in the stage of technological research and development or operation and maintenance, need mature and perfect technology as the bottom support. Tencent Cloud GAME-tech Technology Salon in Beijing will bring practitioners the latest thinking and best practices in the development and operation of small Game industry through the in-depth discussion of the development trend of small Game industry, small Game technology RESEARCH and development and operation by the above 7 experts. Tencent Game-Tech Technology Salon will be waiting for you in Beijing on August 25th!

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