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This article is published by Tencent Game Cloud in cloud + community column

2018 has ushered in the first year of small games. According to the white Paper on small Games Industry in 2018, the market size of small games in 2018 is expected to reach 30 billion yuan, and the domestic users of small games will exceed 500 million, and the future is expected to maintain a sustained high growth trend. At present, the number of small game practitioners has reached 3 million, and the number of small game development enterprises has exceeded 400,000, which is still growing rapidly. This kind of performance is a phenomenon for any category of the game industry. The huge market and attractive liquidity ability make many game enterprises and developers enter the game one after another.

The rapid development of the whole small game market, so that game practitioners see its unlimited potential at the same time, but also see the rapid growth of severe challenges. How to improve the efficiency of small game development, how to carry the sudden influx of hundreds of millions of players, how to shorten the game development cycle and other problems are presented in front of small game practitioners.

On July 27th, the game-Tech Tencent Cloud GAME Developer Technology Salon will be held in Xiamen with the theme of small GAME technology ecology. Together with Layabox, it will bring the latest industry technology interpretation to small GAME practitioners. There will also be Tencent cloud and Layabox experts to share a series of technical practice cases experienced in the development and operation of small games.

Li Ming, the partner of Layabox, will take the introduction to micro-channel game development as the theme, starting with the development environment, download and installation of micro-game, and the overview of micro-game API. He will comprehensively disassemble micro-channel games from development to release, debugging, shelving and online review with the help of LayaAir engine. Help small game practitioners from shallow to deep to establish a clear understanding of the whole process of small games. He will also bring LayaAir’s experience in developing wechat mini-games to the participants. He will explain in depth the various problems encountered by practitioners in the development process from the aspects of the adaptation of the engine, the use of IDE tools, the use of physics engine, the use of third-party libraries, 3D game development and open domain. Help practitioners avoid the minefields of game development.

With the increasing social needs of users, the support of in-game voice interaction will become more and more important. To this end, Wang Yonghe, product director of Tencent Game Cloud, will present real-time voice solutions for Tencent cloud games in terms of how to design new forms of social interaction of small games, improve user stickiness, how to quickly access Tencent Cloud game voice GME through a few lines of code, and achieve low-latency global voice communication of H5 small games. Help small game practitioners with lower threshold, lower cost to maximize the game experience, to achieve voice interaction innovation in small games.

While the social nature of small games brings huge traffic, the back-end operations are also at risk. In addition to the development of technology sharing, Tencent game cloud senior architect Tang Yun will also start from the perspective of game operation and maintenance, in view of how to use Tencent cloud fast and efficient management resources, calmly deal with elastic expansion to share. It will also share how to use Tencent cloud’s rich IAAS and PAAS products in the game life cycle to reduce the time of game development and deployment, fast launch, seize the opportunity and other issues — in-depth analysis of Tencent cloud’s solutions in the field of small games.

The salon will also invite Li Binhua, General Manager of Xiamen Cool Game Network, to share strategies and practices from research and development to operation with game practitioners on the theme of details determining the quality of small games. From the establishment of a team to improve the efficiency of research and development, how to shorten the development cycle and other directions, share the problems and solutions encountered in the process of research and development. In particular, he will give in-depth analysis of “big data” and “small data” in small games, and explain how to collect effective data and determine the direction of small game practitioners.

Since the beginning of this year, mini games have brought as many technical challenges as other games. Small game itself is still in the development stage, mature technology application is the key to ensure smooth experience of small game. The Tencent cloud GAME-tech Xiamen station, will focus on small games for the first time, starting from the current technical needs of small games, covering from development to operation and maintenance of the whole link analysis of the technical ecological nature of small games, for practitioners to bring a set of system of small GAME technology “encyclopedia”, Tencent cloud game-tech Xiamen station, wonderful can not be missed!

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