In computer graphics, rendering is the process of filling pixels with color using a series of algorithms, and rendering technology is crucial to enhancing expressiveness.

The most representative end-side rendering technology is the rendering engine in the game field, such as Unity and Unreal. For non-game industries, most of them choose to develop their own business renderers. Why? Because the graphics from plane to 3 d tends to complicate, such as some App now and need to 3 d or even more complex rendering effects, and the game is rendering engine is very big, easily hundreds of M, you can’t put the game engine is embedded into the App, so will his team to break such a graphic problem. In terms of cost and efficiency, rendering technology has extended from the end to the Web side, and a number of excellent rendering engines have emerged.

However, due to the relatively low-level rendering technology, there is a lack of domestic talents in this area. In other words, there are very few people who can do deep rendering. If you want to learn the experience of landing the hottest rendering technology, you must come to the GMTC Global Big Front-end Technology Conference (Shenzhen station) to be held in November this year.

This is probably the most luxurious guest lineup we’ve ever had. If you are in the rendering circle, you will not be unfamiliar with them

Yi Xuxin from Alibaba U4 kernel team, Hao Jiali, a core member of OAK3D, Asia’s first WebGL 3D engine, Wang Zhe, founder and CEO of Cocos engine, and Wang Yifeng (Sprite), a front-end developer well-known in the technical community such as Zhihu and Gold Mining.

In addition, Cheng Guokai, head of Alibaba U4 kernel team and core member of Alibaba mobile Technology team, served as the producer and provided professional guidance for the planning and quality control of the whole topic.

From Cocos Creator 3.0, which officially supports complete 3D graphics rendering and content production capabilities, to U4 kernel, a high-performance rendering engine developed by Ali, from WebGPU, the future of web graphics, to multi-terminal drawing scheme based on Skia+HarfBuzz+Rust+Node, Are you sure you don’t want to hear this?

At present, the conference is approaching, the remaining tickets are limited, please consult ticket little sister: 18514549229 (wechat with the same phone)