www.cnblogs.com/dojo-lzz/p/…

  • Sprite frequently updates textures to take up memory. Usually to solve the problem of frequent update of texture, one Draw All method is used, which is to generate a large picture of all texture pictures on the texture
    • Prevents textures from being uploaded repeatedly
    • Create texture index
    • Local update
    • The crater of the HD screen
    • Performance issues with partial updates
    • Text black stroke problem