Oasis Engine (HEREINAFTER referred to as Oasis) is an open source interactive graphics Engine developed by RichLab Interactive Technology team of Ant Group. It is a mobile first high-performance Web graphics Engine.

Oasis Open Source 1st Anniversary Salon will be held on February 26, 2022 at 14:00 at Ant A Space in Hangzhou, and we will meet you through live broadcast.

The salon invited 7 guests, including engine development, business development, designers, graphics professors in academia, bytedance team and other students from different fields to share their exploration and practice in the field of front-end interaction, as well as the challenges and solutions they encountered.

Let’s take a look at the topics brought to us by seven sharing guests:

Oasis Anniversary Summary and Future Plans (14:20-14:50)

Sharing Guests:

Moo, architect of Oasis Engine

Share content:

Share what Oasis has been doing over the past year in terms of engine functionality, open source building and ecosystem development. Open up the future planning and development Roadmap through Oasis Roadmap 2022, and publish the editor open plan

Research on key Technologies of Web3D at meta-cosmic level (14:50-15:20)

Sharing Guests:

Professor Jia Jinyuan, director of Network Graphics Committee, Director of Intelligent 3D Media Laboratory, Tongji University

Share content:

As a new generation of Internet, the current popular metasurverse calls for a virtual world that everyone can create in any form and scale online anytime and anywhere. These demands pose new challenges to Web3D engine, and around these challenges, it is necessary to make breakthroughs in key technologies of online visualization of Web3D big data. Our team has put forward a set of lightweight solutions with high efficiency, low cost, low energy consumption and high quality for a long time.

  1. Lightweight fine-grained preprocessing of massive virtual world scenes
  2. Supports the network transmission scheduling mechanism for multiple users to share virtual worlds online
  3. Lightweight online high-quality rendering of complex light and shadow of massive Web3D scenes), which lays a preliminary technical foundation for the research and development of Web3D engine facing the metasexes
  4. Finally, discuss the future development direction of Web3D engine

Oasis application and Development in 2B Field

Sharing Guests:

Shang Shu, Alibaba Group-CBU Technology Department-Experience design team

Share content:

3D engine is playing an increasingly important role in the process of digital transformation of traditional 2B business, especially in the emerging XR field. From the perspective of XR marketing and online XR services, 3D engine has become an important weapon for enterprises to acquire the next generation of core competitiveness. This time, WE will share some application ideas of Oasis in 2B field and analyze the great value it will bring to the whole industry in the future

Oasis practice in AR Writing (15:50-16:20)

Sharing Guests:

Tong Lun, PhD, Department of Mathematics, Peking University, Oasis Engine core developer

Share content:

Oasis combined the AR capabilities of mini-games to create the most high-tech product “AR Skywriting” among this year’s five Blessings project, using various engine capabilities including PBR, InputManager and Lottie. This sharing will focus on this project, introduce the technical details of the specific implementation process, demonstrate Oasis capabilities, and discuss the future development direction of Oasis

Improve the output efficiency of art to the front end (16:30-17:00)

Sharing Guests:

Ma Le, Head of the Efficiency Engineering Department at UU

Share content:

Mainly share the research and exploration of innovative interaction of UU leg-efficiency engineering department based on Oasis framework. After working on a commercial level project, WE immediately launched a project on art end to front end delivery efficiency. Here we share some of our insights from using Oasis

Oasis & WebGL Self-design Exploration (17:00-17:30)

Sharing Guests:

Xu Shuai, Alibaba Group — B2C Retail — Experience Designer, likes to explore technology & creative programming experience designer

Share content:

In self-run business, the traditional marketing venue often only uses static pictures and GIfs as the main tools to make creative expression. For designers, in such an extremely limited scene, even if they have unrestrained ideas, they will be limited by the limitations of expression techniques. WebGL is an introduction. Designers can have better tools to do better creative expression, and in the marketing venue, to present more mental animation interactive content

Small game Engineering Practice and Thinking (17:30-18:00)

Sharing Guests:

Zexin Zhou, ByteDance – Senior Front-end Engineer

Share content:

As little game in bytes education, electricity, motivation, application more and more advertising, Spring Festival activities such as scene, business development is facing increasing pressure, we on the efficiency and quality by the way of game engineering do guarantee, so as to push into the healthy development of the business, this share revolve around the engineering practice of small game and thinking

About us

If you want to know us in advance, you can go through the following channels:

Liverpoolfc.tv: oasisengine. Cn /

Git:github.com/oasis-engin…

Nailing group:

The last

During the live broadcast, we prepared some gifts for you, welcome to 2.26 live broadcast room be there or be square ~