Hilo as a cross-terminal interactive mini-game solution. Its source code and architecture are dependency free and modular. It’s also open source. You can view and download the source code here.

To satisfy the preferences of students who use different script module loaders. Hilo offers packaged versions of various module paradigms, see here to find out which one you love no matter which camp you fall into.

Hilo’s solution for cross-terminals is to always keep the kernel minimal and accommodate different terminals in a separate Shim Adaptor that is progressively enhanced.

  • If your project only needs an advanced browser or WebView that supports Canvas and CSS3, you can use the Hilo base renderer directly.
  • If you need to adapt to a terminal that does not support Canvas, simply introduce a Flash Shim module

For more information, see here.

Hilo is more than just a rendering engine, it is a comprehensive solution that integrates Hilo Audio, Hilo Preload and other game building services.

In addition, Hilo provides a set of automatic output solutions for the production of animation texture sets, and strives to bring more convenience to your construction.

The dependency free modular paradigm includes minimal kernel terminals compatible with Shim independence