Players who want to form a team will have to find their teammates on Weibo and copy their battle ids into the game.

So, if you want to form a team, you have to search other people’s team information on Weibo to see if the Boss level, size and team configuration match. It’s a messy process. You have to click on a bunch of tweets and sift through them.

@walfieee
Binding.scala
Party system



So we can free hands, batch brush copy.



@walfieee

The project has been open-source on Github (Walfie/GBF-RaidFinder) and all the code is written in Scala. Redis+Play is used at the back end, MDL+Binding.scala is used at the front end, and WebSocket+ Protobuf is used for communication at the back end. Can be automatically deployed to Heroku.

It is commendable that @Walfieee has written a good development document (project.md), allowing people to quickly build a development environment according to the document.

In addition to this project, full-stack-Scala-starter provides a good project template for full-stack Scala.

I think both of these projects are good reference implementations for anyone who wants to build a full-stack Scala architecture.