A cross-platform terminal ui library based on Lua

Introduction (Chinese)

LTUI is a cross-platform terminal ui library based on Lua.

This framework originated from the requirements of graphical menu configuration in xmake. Similar to the linux kernel’s menuconf to configure the compilation parameters, so using curses and lua to implement a cross-platform character terminal ui library.

Refer to kconfig-frontends for style rendering. Of course, users can customize different ui styles.

Installation

$ luarocks install ltuiCopy the code

Build

We need install the cross-platform build utility xmake first.

$ xmakeCopy the code

Run tests

We need install lua or luajit to run tests first.

$ xmake run test dialog
$ xmake run test window
$ xmake run test desktop
$ xmake run test inputdialog
$ xmake run test mconfdialogCopy the code

Or

$ lua tests\dialog.lua
$ lua tests\window.lua
$ lua tests\desktop.lua
$ lua tests\inputdialog.lua
$ lua tests\mconfdialog.luaCopy the code

Or

$ luajit tests\dialog.lua
$ luajit tests\window.lua
$ luajit tests\desktop.lua
$ luajit tests\inputdialog.lua
$ luajit tests\mconfdialog.luaCopy the code

Examples

Application

local ltui        = require("ltui")
local application = ltui.application
local event       = ltui.event
local rect        = ltui.rect
local window      = ltui.window
local demo        = application()

function demo:init()
    application.init(self, "demo")
    self:background_set("blue")
    self:insert(window:new("window.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main window", true))
end

demo:run()Copy the code

Label

local lab = label:new("title", rect {0, 0, 12, 1}, "hello ltui!" ):textattr_set("white")Copy the code

Button

local btn = button:new("yes", rect {0, 1, 7, 2}, "< Yes >"):textattr_set("white")Copy the code

Input dialog

function demo:init()
    -- ...

    local dialog_input = inputdialog:new("dialog.input", rect {0, 0, 50, 8})
    dialog_input:text():text_set("please input text:")
    dialog_input:button_add("no", "< No >", function (v) dialog_input:quit() end)
    dialog_input:button_add("yes", "< Yes >", function (v) dialog_input:quit() end)
    self:insert(dialog_input, {centerx = true, centery = true})
endCopy the code

Components

views dialogs others
view dialog event
panel boxdialog action
label textdialog canvas
button inputdialog curses
border mconfdialog program
window choicedialog application
menubar point
menuconf rect
textedit object
textarea
statusbar
choicebox
desktop

Snapshot

Menu configuation

Input dialog

Text area

If you want to known more, please refer to:

  • HomePage
  • Github
  • Gitee

Contacts