A virtual, real-time 3D world where humans and AI robots coexist is no longer just the stuff of science fiction, but this summer you will have the chance to live in it.

At NVIDIA’s GTC 2021 conference, NVIDIA announced a new product that makes it possible for people to collaborate in a shared virtual space in real time. NVIDIA Omniverse Enterprise is a new product that enables people to collaborate in real time.

Omniverse According to Wikipedia, Omni comes from Latin meaning “all” or “all.” Verse means stanza, verse, or psalm, but it also has another meaning which is an abbreviation of universe. Omniverse, according to the above interpretation, can be understood as the all-powerful universe, and the deep meaning is the reconstruction of the virtual world outside the real world.

NVIDIA Omniverse is essentially a cloud-native platform, and it is the world’s first technology platform that enables 3D design teams from around the world to work across multiple software suites and collaborate in real time in the same shared virtual space. Through NVIDIA Omniverse 3D production teams can work smoothly on complex projects without having to deal with the drawbacks of complex applications, fragmented teams and large projects.

Every few decades, the convergence of technologies gives rise to something entirely new, says Mr Huang, and this is how Omniverse was born. Omniverse takes the best of Nvidia’s technology and enables us to create and simulate a shared virtual 3D world that obeys the laws of physics. From connecting design teams to enable them to collaborate remotely, to the digital twin of simulated factories and robots, Omniverse has implemented many incredible applications that have kicked off the science fiction era.

Technology,

NVIDIA Omniverse features include: Extensible to multiple GPUs, high physical accuracy, full use of RTX real-time path tracking and DLSS, NVIDIA MDL simulation materials, NVIDIA PhysX simulation physics, and full integration with NVIDIA AI.

The NVIDIA Omniverse Enterprise Suite includes the NVIDIA Omniverse Nucleus Server, which manages a shared database between clients, and the NVIDIA Omniverse Connector, which is a plug-in for various third-party design applications.

In addition, it includes two end-user applications created by NVIDIA itself, the NVIDIA Omniverse Create, to speed up scene composition and enable interactive assembly, lighting, simulation, and rendering of various scenes.

The NVIDIA Omniverse View app is used to design and visualize buildings and engineering projects, and NVIDIA calls it “photo-realistic quality rendering.”

The platform also includes Nvidia RTX Virtual Workstation Software, a graphics rendering development platform that relies on real-time ray tracing, an advanced technology that leverges the power of Nvidia’s GPU architecture to render computer graphics more realistically.

NVIDIA Omniverse Enterprise will be available this summer and will be able to physically run on dedicated RTX laptops and desktops, as well as other certified systems, And it actually runs on cloud Services like Amazon Web Services and Microsoft Azure.

It can be summarized as the following four advantages:

With the help of NVIDIA MDL library, every surface, material and texture can achieve extremely realistic effects. 2. Make the character lifelike. Just use the sound track to animate the face. Record your work or take lines from a movie to bring the characters to life. Real World Interaction Accomplishes real physical and real world interactions between created objects and environments, adding realism to every movement, breath, jump, and ripple. 4. Action is Creation Explore the magic of AI powered by RTX. Machinima with AI Pose allows 3D characters to mimic the actions of humans in a webcam or source video. In short, by scaling up to several GPUs, RTX real-time path tracking and DLSS (deep learning super sampling) are fully leveraged, NVIDIA MDL material libraries are available and fully integrated with NVIDIA AI. In application scenarios, NVIDIA Omniverse can adapt to a variety of industry standard graphics development programs, such as Autodesk Maya, Adobe Photoshop, Epic Games and other Unreal engines between real-time connectivity. It allows workers using the platform to see other people’s work and update other people’s work in real time. This can be done even if someone else uses completely different software.

The cases that have been applied

The solution has been tested with 400 Partners, including BMW Group, Foster + Partners, and WPP Group, a British advertising and public relations multinational. The open beta has attracted nearly 17,000 downloads in the past three months.

In the meeting, he also showed a realistic real-time digital model — a digital twin scenario of a BMW highly automated factory — how to speed up modern manufacturing.

Using Omniverse, engineers can go online and simulate a full, real factory environment. The virtual factory contains so much detail that it can simulate up to 300 cars at a time, even with up to 10GB of data per car.

Based on this digital factory, BMW can integrate engineers, designers and experts from all over the world into a single scene to work together on complex work such as product planning, design, simulation, etc., and even complete a complete set of product planning in the digital factory to the final process of marketing.

These innovations will help us reduce planning time, improve flexibility and precision, and eventually increase planning efficiency by 30 percent. BMW is aiming to build a digital version in 31 factories worldwide.


Now the NVIDIA Omniverse ecosystem is growing, Links come from Bentley Systems, Adobe, Autodesk, Epic Games, Esri, Graphisoft, Trimble, McNeel & Associates, Blender, Marvelous Designer, Reallusion and Wrnch Inc. And other leading applications from software companies.

Huang announced that Omniverse Enterprise Licensing will be available starting this summer, as more businesses open their virtual worlds. NVIDIA Omniverse opens the channel of the all-powerful Metaverse, a large shared virtual world, by adopting open source document frameworks like Pixar’s generic scene descriptions and promoting interoperability between software applications. We’re about to move from a 2-D screen to a 3-D virtual space. Just as Lord Huang said that the prologue of the science fiction era has been opened……

Refer to the link: https://siliconangle.com/2021… Epic Raises $1 Billion for Meta Universe, and Nvidia Makes a Mess